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Top 20 Most Useful Design Patterns Used Everyday – With Use Cases

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Top 20 Most Useful Design Patterns Used Everyday – With Use Cases

These patterns are frequently applied in software development to improve code reusability, maintainability, and flexibility.

1. Singleton

Ensure a class has only one instance and provide a global point of access to it.

Managing application-wide configurations, logging services.

:

  • Centralized configuration management.
  • connection pooling.
  • Logger instances.
  • Print spooler.

2. Factory Method

Define an interface for creating an object, but let subclasses decide which class to instantiate.

Creating different UI button types based on the .

Use Cases:

  • Creating different types of documents (PDF, HTML).
  • Instantiating various database connections (MySQL, PostgreSQL).
  • Generating different log file formats.
  • Creating platform-specific UI elements.

3. Abstract Factory

Provide an interface for creating families of related or dependent objects.

Designing UI toolkits with consistent sets of widgets for different platforms.

Use Cases:

  • Creating consistent UI widget sets (buttons, text fields) for different operating systems.
  • Generating different themes for an application.
  • Producing families of related database objects.

4. Builder

Separate the construction of a complex object from its representation.

Creating complex objects with many optional parameters, like document builders.

Use Cases:

  • Constructing complex query objects with various clauses.
  • Building different representations of a document (plain text, HTML).
  • Creating user interface components with numerous options.
  • Assembling complex data transfer objects (DTOs).

5. Observer

Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified.

Event handling mechanisms, model-view-controller (MVC) architectures.

Use Cases:

  • Implementing event listeners in UI frameworks.
  • Updating views when the underlying data model changes.
  • Publishing and subscribing to messages in messaging systems.
  • Broadcasting state changes in reactive .

6. Strategy

Define a family of , encapsulate each one, and make them interchangeable.

Implementing different sorting algorithms or payment processing methods.

Use Cases:

  • Selecting different sorting algorithms at runtime.
  • Implementing various payment gateway integrations.
  • Applying different compression algorithms to data.
  • Choosing different rendering engines for graphics.

7. Decorator

Attach additional responsibilities to an object dynamically.

Adding logging, caching, or authentication to services.

Use Cases:

  • Adding logging, caching, or authentication to existing service implementations.
  • Extending the functionality of UI components (e.g., adding borders, scrollbars).
  • Adding encryption or compression to data streams.
  • Dynamically adding behavior to objects without subclassing.

8. Adapter

Convert the interface of a class into another interface clients expect.

Integrating third-party libraries with incompatible interfaces.

Use Cases:

  • Integrating legacy systems with new architectures.
  • Using third-party libraries with different APIs.
  • Normalizing data from different sources with varying formats.
  • Wrapping existing classes to provide a more convenient interface.

9. Facade

Provide a unified interface to a set of interfaces in a subsystem.

Simplifying interaction with complex subsystems like compilers.

Use Cases:

  • Providing a simplified interface to a complex framework or library.
  • Hiding the complexity of multiple interacting subsystems.
  • Creating an entry point to a set of related functionalities.

10. Template Method

Define the skeleton of an in an operation, deferring some steps to subclasses.

Defining the basic steps of a document processing .

Use Cases:

  • Defining the steps for building different types of reports.
  • Implementing the lifecycle of an activity or fragment in Android development.
  • Creating different database access workflows.
  • Defining the structure of a build process.

11. Prototype

Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype.

Creating copies of complex or expensive objects, like graphical components or configurations.

Use Cases:

  • Creating copies of complex UI elements efficiently.
  • Implementing undo/redo functionality by cloning object states.
  • Generating new objects based on pre-configured templates.
  • Creating test data by copying existing sample objects.

12. Composite

Compose objects into tree structures to represent part-whole hierarchies.

Representing file systems where files and directories can be treated the same way.

Use Cases:

  • Representing organizational charts.
  • Building UI component trees.
  • Implementing menu structures.
  • Handling hierarchical data in file systems or XML structures.

13. Proxy

Provide a surrogate or placeholder for another object to control access to it.

Implementing lazy loading of expensive objects, controlling access to sensitive resources.

Use Cases:

  • Lazy loading of large or rarely used objects.
  • Controlling access to resources based on user permissions.
  • Implementing remote procedure calls (RPC).
  • Caching the results of expensive operations.

14. Command

Encapsulate a request as an object, thereby letting you parameterize clients with different requests.

Implementing undo/redo functionality, menu items as objects.

Use Cases:

  • Implementing undo/redo functionality in editors.
  • Representing menu items and actions in UI applications.
  • Implementing transaction logging and rollback.
  • Supporting asynchronous operations and task scheduling.

15. Iterator

Provide a way to access the elements of an aggregate object sequentially.

Traversing collections of objects (lists, sets, trees) in a consistent way.

Use Cases:

  • Providing a standard way to iterate over collections in various programming languages.
  • Implementing custom iterators for complex data structures.
  • Supporting different traversal strategies for the same .

16. Interpreter

Given a language, define a representation for its grammar along with an interpreter.

Implementing a simple query language or evaluating mathematical expressions.

Use Cases:

  • Implementing simple scripting languages.
  • Evaluating mathematical expressions.
  • Parsing and executing domain-specific languages.
  • Implementing rule engines.

17. Mediator

Define an object that encapsulates how a set of objects interact.

Managing complex interactions between UI components in a dialog box.

Use Cases:

  • Managing interactions between UI components in complex dialogs.
  • Coordinating the behavior of multiple participants in a system.
  • Implementing chat rooms or message brokers.

18. Memento

Without violating encapsulation, capture and externalize an object’s internal state.

Implementing undo/redo mechanisms or saving and restoring the state of an application.

Use Cases:

  • Implementing undo/redo functionality in applications.
  • Saving and restoring the state of game objects.
  • Implementing transaction rollback in databases.

19. State

Allow an object to alter its behavior when its internal state changes.

Implementing the different states of a finite state machine, like the states of a traffic light.

Use Cases:

  • Implementing the different states of a traffic light.
  • Managing the different states of an order in an e-commerce system.
  • Controlling the behavior of a network connection based on its state.

20. Visitor

Represent an operation to be performed on the elements of an object structure.

Performing different operations on a complex object structure (like a parse tree).

Use Cases:

  • Performing different operations on elements of a complex data structure (e.g., traversing a parse tree for code analysis, , or code generation).
  • Implementing different rendering algorithms for UI elements.
  • Serializing objects in different formats.

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